DevLog 35: Boss implementation — basic movement with Cosine/Sine.I now have the basic gameplay loop all done and now its time to add a boss at the end of the stage. I came up with the player fighting a…Nov 3, 2022Nov 3, 2022
DevLog 34: Homing Missiles And The Math Behind ItToday I added a new homing missile power up to my game. Its a permanent power that has a chance to activate when the player deals damage…Oct 16, 2022Oct 16, 2022
DevLog: 33 Leveling System using PropertiesI recently added a leveling system to reward the player for slaying enemies. Slaying more enemies will make the player stronger and allow…Oct 12, 2022Oct 12, 2022
Devlog 32: Loot EnemyToday I added an additional enemy type to the spawn pool and a power up that has a chance to launch a homing missile on hit.Oct 11, 2022Oct 11, 2022
Devlog 31: Elite HeavyThis week, I worked on adding an additional elite to the game. The ,’Elite’ is inspired by the reoccurring enemy ,’The Tomberry’ from the…Jul 25, 2022Jul 25, 2022
Devlog 29: Obstacles And Warning IndicatorsAdded obstacles that will spawn every seven seconds. These obstacles will destroy the player on contact and has varying speed. Its like a…Jul 3, 2022Jul 3, 2022
Devlog 28: Added A Modular System To Spawn and Respawn Enemies In “Formation”As a kid playing Gradius and R-type, I was always fascinated how the enemies would always come in as a formation. As I moved from the Nes…Jun 29, 2022Jun 29, 2022
Devlog 28: Added A Charged Shot To My GameI added a charge shot ability that the player can active by holding down the fire button.Jun 28, 2022Jun 28, 2022
Devlog 27 : Added IFrames To Dodging And CoolDown UINow the player will not take damage in a middle of a dodge. As seen below, I was able to dodge through the first bullet but was hit by the…Jun 27, 2022Jun 27, 2022
DevLog26: Ammo And ReloadingI added a ammo and reloading system similar to the game Overwatch.Jun 26, 2022Jun 26, 2022