The player will now be able to dodge into bullets without receiving damage. Damage will only be taken if the player isn’t dodging or has collided with an enemy ship.
This requires one boolean that is flipped true or false when,’Boosting’.
a boolean named ,’isdodging’ is being modified every time…
Designing and scripting a data base of customers that can be modified through user input in Unity.
A mix of Asymmetric and Symmetric minimalist design for easy user navigation. Cool monochromatic midnight blue for a calming touch to the user’s experience.
April was quite a month for me. I’ve been navigating a new situations in my life that has taken me away from game development and school for two weeks. Its been difficult, but humanly manageable after figuring things out. …
Took a bit longer on this one because im still tweaking the missile behavior and setting up a frame work for other playable ships.
To sum it up, Ive added a secondary ability to the player that will unleash a barrage of missiles. This ability is activated by pressing the…
Today, I implement a pause screen that can unpause the game or quit to the main menu. I do this by utilizing Time.Timescale.
In short ,Time.TimeScale affects the speed of your application. Time.TimeScale is assigned a integer value that will determine the speed of your application.