Moving From Placeholder To Game Art. Why I Started With Blocks Instead Of Using Art.

PieceofPhie
2 min readMar 27, 2021

I have now strayed away from this :

To this.

The transition is simple with some caveats. My game is setup with 3D and is now transitioned with 2D art. So I needed to translate the Rigidbody Components to Rigidbody2D and converted any scripts using OnTriggerEnter() functions to its 2D counter parts.

Reason Why I Started With Blocks

I started with blocks because I personally find myself getting lost with the glam than focusing on the core gameplay loop. I find that working with blocks allows me to hone in on what I needed the core gameplay to be and to measure if its actually fun to play. I can quickly test an idea, move it forward if I find it interesting, and then decide. Since this is a concept that has been done throughout the ages, it was a no brainer to push it forward.

In the past, I have worked on projects I learned that weren't fun after investing a lot of time into it. That project was bringing the Fire game from the anime Fooly Cooly (FLCL).

In short, Keep it simple, work layer by layer.

Sign up to discover human stories that deepen your understanding of the world.

Free

Distraction-free reading. No ads.

Organize your knowledge with lists and highlights.

Tell your story. Find your audience.

Membership

Read member-only stories

Support writers you read most

Earn money for your writing

Listen to audio narrations

Read offline with the Medium app

PieceofPhie
PieceofPhie

Written by PieceofPhie

Unity Developer Based out of California

No responses yet